- #Torchlight game crash when deleting cbarecter update
- #Torchlight game crash when deleting cbarecter android
- #Torchlight game crash when deleting cbarecter code
- #Torchlight game crash when deleting cbarecter Offline
- #Torchlight game crash when deleting cbarecter windows 8
#Torchlight game crash when deleting cbarecter update
#Torchlight game crash when deleting cbarecter windows 8
Editor: Force reimport all models to ensure that generated lightmap UVs are consistent across platforms.Editor: Fixed restoring Hierarchy View after exiting the Avatar Editor or running Editor tests.Editor: Fix for prefab modifications making the scene dirty immediately after loading.Core: Fixed multithreading related memory allocations removes a number of JobAlloc.Overflow instances in profiler.Audio: Fixes issue when modifying exposed parameters in AudioMixer loaded from asset bundle.API Updater: Fixed crashing when checking for obsolete API in assemblies referencing unity extensions.Animation: Fixed AnimationClip dependency collection not working for AnimatorControllers.Animation: Fixed 1st frame of Animation displaying default state of the object.Android: Workaround for OpenGL ES 3.0 shader compiler issues on Adreno 3xx.
#Torchlight game crash when deleting cbarecter android
Android: Immersive - fixed black bar in the bottom on Android M and L.Android: Fixed 5.3 performance regression in dynamic batching.Android: Fixed VRAM calculation on devices with 4GB or more RAM.Android: Fixed querying for custom permissions on Android Marshmallow.Android: Buildpipe - don't unpack AARs if exporting the project.Android: Buildpipe - don't run dex if exporting the project.Android: AndroidJNI - fixed crash when no params passed to AndroidJavaProxy with bug set to true.Relevant fixes from Unity 5.2.4 are also included into 5.3.1. This will disable the clearing of the alpha value for the background fill allowing for blending between Unity's render layer and the layer behind. Samsung TV: Added Ignore BG Alpha Clear checkbox to Resolution section of Samsung TV player settings.VR: Optimized Oculus to start CPU work for next frame while Rendering the current frame.Previously, if the material had the right outputs for the metallic and the specular workflows, then the specular workflow would be selected. Substance: When importing a SBSAR file, the metallic workflow is now picked up by default if the material has the right outputs, even if it also has the right outputs for the specular workflow.Substance: ExportPreset was added to the ProceduralMaterialInspector's context menu.Substance: SubstanceImporter.ExportBitmaps is now public.Substance: Substance textures cached to disk/flash are now LZ4-compressed, old caches are discarded.SceneManagement: Added SceneManager.UnloadScene(Scene) making it easier to unload a scene if you already have a reference to it.RuntimeInitializeOnLoad now fires more consistently when entering playmode in the Editor and playing at Runtime.
#Torchlight game crash when deleting cbarecter Offline
This is useful when running in single-player or offline mode, but as a Network Host.
#Torchlight game crash when deleting cbarecter code
This is mostly visible when using deferred rendering. Graphics: Optimized performance of setting up shader blend/depth/raster/stencil states.All VR Players are now forced to Run in the background.